Zelda: Twilight Princess (Wii) Rating: NNNNN
One of the most well-loved series around is Zelda and its many incarnations. Originally slated for the GameCube and delayed for many a moon, this title hits Ninty's new Wii console and copiously incorporates the use of its remote controller, (commonly referred to as "Wiimote") and nunchuck attachment. Behind the basic Zelda premise - save the princess, save the world - we see a much darker and deeper story than the previous Zelda: Wind Waker game that fans have been chomping at the bit for.
And how it does it, is exceedingly well. After a lengthy introductory sequence to familiarize strange controls in a strangely familiar land, you immerse yourself in the names, places, and puzzles that are all a part of the Zelda fabric. Now add some shape shifting into the mix, and you're off to the races.
Though the length of the game outpaces the novelty of standing and waving your Wiimote around as your sword, it lends itself spectacularly to the slingshot weapon and fishing actions. Charging through the game netted around 45 hours of play, but as like with any Zelda, you can tack on many extra hours devoted to finding hidden treasures and waste time on the sub-games that populate the world.
Even after almost 20 years, Nintendo manages to prevent the stale odor from permeating Zelda.